Menace

So far, the action to take the space hulk was going well. Captain Lorenzo had spent decades studying Genestealers and developing tactics to deal with them. He had a sound strategy worked out, and the personal experience to back it up. The Blood Angels' Terminator company was at full strength, and keen to restore the honour of the Chapter. The dangers of a space hulk could never be underestimated, but the Blood Angels were now better prepared than they had ever been before.

Scans of the ship had shown fairly high concentrations of Genestealers throughout, so Sergeant Gorias was not surprised by the number of blips showing on his scanner. The original landing had gone well with no further casualties after the bridgehead had been established and now they were to start a push towards the heart of the hulk, clearing the area as they advanced.

A brief message over the comm-link from Squad Cleon informed him they had just encountered heavy resistance, and could do with assistance. Though the squads did know where they were in relation to each other, it was often difficult to meet up. The passages seemed to have no logical layout, and turned and twisted apparently at random. The doors would sometimes swing open as they approached, or could prove so difficult to open that they had to blow their way through with storm bolter fire. According to the scanner, Squad Cleon should be directly ahead of their current position, hopefully through the door at the end of the passage.

Summary

The Space Marines have five turns to clear the area before the Genestealers arrive, and then six turns of Genestealer reinforcements to deal with.

Space Marine Objectives

Squad Gorias and Squad Cleon are simply trying to destroy all the Genestealers in this sector.

The Space Marines move first.

Opposition Forces

This sector is totally overrun with Genestealers. Six reinforcement blips will also arrive, one at a time, after turn 5.