As the blunt nose of the Chapter's boarding craft smashed through the steel skin of the space hulk, the Intolerance blazed the alien vessel with a great burst of radiation. The flash of data was quickly analysed by the onboard computers to give the Imperial forces their first detailed view of the inner layout of the space hulk. On the dark green view-screens of the bridge the skeletal passages and chambers glowed with a ghostly white light. Commander Bellisario pointed to one of the groups of glowing dots clustered around the outer levels of the hulk.
"These match up with the protuberances on the outside of the hulk", he said. "They appear to be small boarding craft, perhaps escape pods. We cannot risk any planet-side contamination - no Genestealers can be allowed to escape. It is imperative that the pods are destroyed or disabled before we launch our main attack".
Within minutes, the next wave of data from the scanners had fleshed out the three dimensional floorplan of the hulk. Wide spectra analysis revealed a fine red network of active power conduits, and, more ominously, hundreds of blobs of cold blue - cryogenics chambers.
Computer analysis predicted that the escape pods were all linked to a central control room situated well beyond the defensive perimiter, in the centre of several larger, cryogenic clusters. Any squad moving into the area was unlikely to get out alive, but Commander Bellisario ordered a squad to attack immediately. The Space Marines could afford to delay no longer...
The Space Marines are attempting to deliver a flamer hit on the Launch Control Room.
Squad Lanarte must deliver a flamer hit to every floor tile in the Launch Control Room in the south-west. All flamer hits must be made on the same turn.
The Space Marines lose if the Space Marine carrying the flamer is killed, or has less than nine flamer shots left.
The Space Marines move first.
There are two blips at the beginning of the mission, with a further blip arriving every turn. The Blips use any entry area, but may be forced to lurk for a single turn if a Space Marine is within six floor tiles of the entry area.