The two squads Pesaro and Limbus were making good progress through the hulk. So far resistance had been low - was it possible that the Genestealers hadn't noticed the two squads? Brother Barino offered a silent prayer to the Emperor and checked the ammunition on his heavy flamer again. Sergeant Limbus must have sensed how tense his men were because his calm voice reassured them over the comm.
Their target lay straight ahead, a room which showed high levels of electrical activity. The Techmarines hoped this indicated a functioning computer console, and that they could download the data it contained. Both squads were carrying data transmitters that could be linked into the hulk's computer system and would automatically transmit the stolen data to the Blood Angels mother ship in one short high-speed burst.
Such a bold move had never been attempted before, and showed Captain Lorenzo's confidence. If it worked, the Blood Angels would have achieved a tremendous coup - the first ever data download from a hulk's computer archive. The information it contained would be of incalculable value to the scientists of the Imperium. The mission was so important that, if necessary, the Space Marines were expected to sacrifice themselves so one of them could get to the computer.
"Enemy approaching at 12 o'clock! Take your positions and hold formation!" shouted the Sergeant as five Genestealers galloped round the corner towards the squad. Barino braced himself and fired the heavy flamer. Waves of flames rolled down the corridor and the Genestealers disappeared in a blazing inferno. The Space Marines had been discovered.
The Space Marines must get information from the computer room.
Squad Pesaro and Squad Limbus are attempting to attach an automatic data transmitter to the hulk's computer.
A Space Marine must stand in the target square, facing the wall, and spend 4 action points to attach the transmitter. The mission is successful if the transmitter is attached.
The Space Marines move first.
Four blips have converged on this sector. Two more blips will arrive every turn.
If the marines can seal off three entry points, the reinforcements will be reduced to one blip per turn. If all the entry points are sealed, the reinforcements stop.