Cleanse and Burn

The Genestealers had launched a massive attack on the Space Marine defence perimeter. All hell had broken loose. The fighting was intense, vicious, and bloody. Both sides fought with fanatical zeal, and total disregard for their own lives. After the engagement, it was estimated that well over a thousand Genestealers had been involved in the attack.

On the bridge of the Intolerance, the Imperial commanders watched the battle on the view-screen. Because of the confined nature of the conflict, it was very difficult to work out what was going on. The Techmarine worked the controls, and the view jumped from one location to another, relayed by the mini-cams in the Terminators' helmets. The picture jerked about as the Space Marines moved and fought. Sometimes it burnt out completely when a storm bolter fired too close. Genestealers hurtled into view from all directions, their blue bodies darting backwards and forwards, their claws slashing and ripping. Tooth-filled jaws gaped wide and snapped at the camera, spraying it with caustic saliva. Gouts of blue ichor and sprays of red blood splashed across the camera lens.

As the Genestealer attack finally subsided, something strange was noticed. A group of Space Marines, showing almost zero life signs, seemed to be moving away from the perimeter. The Space Marines were alive, although only just. Although there were as few as thirty Terminators left on the hulk, Commander Bellisario knew that the Chapter's gene-seed could not be allowed to fall into enemy hands. Like it or not, he had no option but to order the captured Space Marines to be sacrificed. Two squads were ordered to locate the prisoners, and put them out of their misery.

Summary

The Space Marine captives are being held in the two westernmost rooms on the map. To kill the captives and protect the Chapter's gene-seed, the Space Marines must 'cleanse' each room by hitting every square with a flamer shot.

Space Marine Objectives

Squad Caristo and Squad Ticinio must cleanse both gene-banks.
A room is cleansed by scoring a flamer hit on all nine floor tiles of the room in a single turn.

The Space Marines will fail this mission if both the flamer Marines are killed, or if there is not sufficient flamer ammunition left to complete the cleansing.

The Space Marines move first.

Opposition Forces

There are no blips at the beginning of the mission. Two blips will arrive every turn.